Title
GREP: Games for the Runtime Enforcement of Properties.
Abstract
We present GREP, a tool for the runtime enforcement of (timed) properties. GREP takes an execution sequence as input (stdin), and modifies it (stdout) as necessary to enforce the desired property, when possible. GREP can enforce any regular timed property described by a deterministic and complete Timed Automaton. The main novelties of GREP are twofold: it uses game theory to improve the synthesis of enforcement mechanisms, and it accounts for uncontrollable events, i.e. events that cannot be controlled by the enforcement mechanisms and thus have to be released immediately. We present an overview of GREP and validate its usability with a performance evaluation.
Year
DOI
Venue
2017
10.1007/978-3-319-67549-7_16
Lecture Notes in Computer Science
Field
DocType
Volume
Computer science,Usability,Timed automaton,Enforcement,Game theory,Distributed computing
Conference
10533
ISSN
Citations 
PageRank 
0302-9743
0
0.34
References 
Authors
11
3
Name
Order
Citations
PageRank
Matthieu Renard191.84
Antoine Rollet2629.53
Yliès Falcone350839.21