Abstract | ||
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A pervasive game extends its experience beyond the virtual world by extrapolating its boundaries to the playeru0027s physical world. One outstanding example of pervasive games is the Location-Based Game (LBG) genre, which takes into account the playersu0027 geographic position in the game rules and mechanics. In this paper, we present an initial evaluation of LEGaL, a language to model and represent the structure and multimedia contents of LBGs. LEGaL allows the modeling of mission-based games by supporting spatial and temporal relationships between game elements. In fact, LEGaL is an extension of NCL (Nested Context Language). We evaluated the proposed language with a group of five NCL developers aiming at investigating if LEGaL is still NCL-friendly. Results indicate LEGal is easily used by this kind of developers. |
Year | Venue | Field |
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2017 | WebMedia | Combinatorial game theory,World Wide Web,Game mechanics,Computer science,Pervasive game,Metagaming,Game Developer,Multimedia document,Multimedia,Nested context language |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
3 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cristiane Ferreira | 1 | 5 | 1.18 |
Carlos Salles | 2 | 0 | 0.68 |
Luís Santos | 3 | 110 | 14.58 |
Fernando Trinta | 4 | 39 | 14.93 |
Windson Viana | 5 | 201 | 28.40 |