Title
Player performance with different input devices in virtual reality first-person shooter games.
Abstract
First-person shooter (FPS) games are a competitive game genre. Players of these games commonly try to maximize their performance through using a better input device. Numerous previous studies have analyzed different game controllers (see e.g., [1]). Tracked input devices such as the Hydra offer some advantages over desktop input devices in VR FPS games. We thus hypothesize that VR controllers will offer substantially better performance than both the mouse and gamepad in first-person shooter targeting, due to the improved naturalness of control. Our study compared 3D selection performance between the mouse, 3D tracker, and game controller in a head-mounted display VR context.
Year
DOI
Venue
2017
10.1145/3131277.3134361
SUI '17: Symposium on Spatial User Interaction Brighton United Kingdom October, 2017
Field
DocType
ISBN
Control theory,Virtual reality,Computer graphics (images),Flex sensor,Computer science,Naturalness,Gesture recognition,Human–computer interaction,Input device
Conference
978-1-4503-5486-8
Citations 
PageRank 
References 
0
0.34
1
Authors
2
Name
Order
Citations
PageRank
Yasin Farmani100.34
Robert J. Teather232933.04