Title
Wemake: A Framework For Letting Students Create Tangible, Embedded And Embodied Environments For Their Own Steam Learning
Abstract
This paper presents the principles and the design of the WeMake framework. The goal of the WeMake framework is twofold: firstly, to create an interdisciplinary team of experts that together with students/teachers and a new participatory design methodology adapted to embodied interactions will develop low cost and easily reconstructable embodied interaction environments for STEAM domains; and secondly to invite students, teachers and schools across the world to build, exploit, share and assess their own versions of these embodied learning environments. The ultimate goal is to create an infrastructure that will motivate all stakeholders (from researchers to students) and maintain a perpetual cycle of embodied STEAM learning environment proposals and their deployment in the educational practice.
Year
DOI
Venue
2017
10.1007/978-3-319-70284-1_1
INTERNET SCIENCE
Keywords
DocType
Volume
Embodied learning, STEAM, Mixed reality environments, Wearables, Tangibles, Participatory design
Conference
10673
ISSN
Citations 
PageRank 
0302-9743
1
0.36
References 
Authors
0
3
Name
Order
Citations
PageRank
Anastasios Karakostas111717.14
George Palaigeorgiou213521.21
Yiannis Kompatsiaris394786.09