Abstract | ||
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Having quality line work is a fundamental skill for designers, architects, and engineers to have when sketching concepts and ideating. Construction lines and perspective lines often form the basis of complex three-dimensional forms in a drawing, and if these lines are ambiguous or poorly drawn, the entire foundation of a drawing can be significantly weakened. We introduce a novel sketch-based game called ZenSketch that encourages quality freehand line work through engaging gameplay. The game utilizes gesture-based sketch recognition and translates features of line work into unique game mechanics. Our evaluation showed that the game was designed well and could improve the player's line work in the dimensions of accuracy, smoothness, and speed. |
Year | DOI | Venue |
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2017 | 10.1145/3130859.3130861 | EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS) |
Keywords | Field | DocType |
Human-Computer Interaction, Serious games, Sketching, Design Education, Art Education, Sketch Recognition, User Experience Design | User experience design,Game mechanics,Game art design,Gesture,Simulation,Computer science,Game design,Game design document,Sketch recognition,Human–computer interaction,Multimedia,Sketch | Conference |
Citations | PageRank | References |
1 | 0.35 | 12 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Blake Williford | 1 | 4 | 1.76 |
Matthew Runyon | 2 | 2 | 1.72 |
Adil Hamid Malla | 3 | 2 | 0.69 |
Wayne Li | 4 | 1 | 0.35 |
Julie Linsey | 5 | 55 | 12.39 |
Tracy Anne Hammond | 6 | 49 | 12.03 |