Title
A Mixed Method Approach For Evaluating And Improving The Design Of Learning In Puzzle Games
Abstract
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User Research lacks an established evidence based method through which designers and researchers can understand, assess, and improve how commercial games teach players game-specific skills and information. In this paper, we propose a mixed method procedure that draws together both quantitative and experiential approaches to examine the extent to which players are supported in learning about the game world and mechanics. We demonstrate the method through presenting a case study of the game Portal involving 14 participants, who differed in terms of their gaming expertise. By comparing optimum solutions to puzzles against observed player performance, we illustrate how the method can indicate particular problems with how learning is structured within a game. We argue that the method can highlight where major breakdowns occur and yield design insights that can improve the player experience with puzzle games.
Year
DOI
Venue
2017
10.1145/3116595.3116628
CHI PLAY'17: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
Keywords
Field
DocType
Games, Learning Curves, Breakdowns, Player Experience, Evaluation Methods, Games User Research
Experiential learning,Combinatorial game theory,Video game design,Emergent gameplay,Game mechanics,Turns, rounds and time-keeping systems in games,Simulation,Computer science,Human–computer interaction,Screening game,Sequential game,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
13
Authors
3
Name
Order
Citations
PageRank
Monica Visani Scozzi100.34
Ioanna Iacovides29211.35
Conor Linehan348748.24