Abstract | ||
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While videoconferencing has been available for years, tools for distributed creative collaboration such as brainstorming have not yet reached professional use. Unlike regular conferencing, brainstorming relies on information exchange across multiple channels in shared task and communication spaces. If a participant joins a facilitated brainstorming session remotely through his/her mobile device, perceiving these spaces is challenging. By proposing an immersive environment for the remote participant, this tech note addresses how to provide him/her a stronger engagement. Offered as a client application for the remote participant's tablet device, it enables him/her to see all channels and select which one to interact with. Our proof-of-concept client allows us to examine how this immersive environment for distributed creative collaboration can provide the remote participant with an increased engagement.
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Year | DOI | Venue |
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2017 | 10.1145/3139131.3139163 | VRST |
Keywords | Field | DocType |
team work, immersion, mobile device | Teamwork,Brainstorming,Joins,Virtual reality,Computer science,Simulation,Information exchange,Communication channel,Human–computer interaction,Mobile device,Videoconferencing,Multimedia | Conference |
Issue | ISBN | Citations |
16 | 978-1-4503-5548-3 | 1 |
PageRank | References | Authors |
0.36 | 7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Khanh-Duy Le | 1 | 2 | 2.39 |
Morten Fjeld | 2 | 531 | 73.73 |
Ali Alavi | 3 | 18 | 3.73 |
Andreas M. Kunz | 4 | 315 | 41.04 |