Abstract | ||
---|---|---|
Authoring location-based experiences involving multiple participants, collaborating or competing in both indoor and outdoor mixed realities, is extremely complex and bound to serious technical challenges. In this work, we present the first results of the MAGELLAN European project and how these greatly simplify this creative process using novel authoring, augmented reality (AR) and indoor geolocalisation techniques. |
Year | Venue | Field |
---|---|---|
2017 | ieee virtual reality conference | Computer science,Augmented reality,Human–computer interaction,Multimedia |
DocType | Volume | Citations |
Journal | abs/1709.01293 | 1 |
PageRank | References | Authors |
0.34 | 2 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Olivier Balet | 1 | 1 | 0.34 |
Boriana Koleva | 2 | 790 | 85.59 |
Jens Grubert | 3 | 266 | 26.98 |
Kwang Moo Yi | 4 | 1 | 0.68 |
Marco Gunia | 5 | 1 | 0.34 |
Angelos Katsis | 6 | 1 | 0.34 |
Julien Castet | 7 | 29 | 5.66 |