Name
Affiliation
Papers
JENS GRUBERT
Graz University of Technology, Graz, Austria
58
Collaborators
Citations 
PageRank 
121
266
26.98
Referers 
Referees 
References 
594
1667
880
Search Limit
1001000
Title
Citations
PageRank
Year
Quantifying the Effects of Working in VR for One Week00.342022
Improving Understanding of Biocide Availability in Facades through Immersive Analytics00.342022
VocabulARy replicated: comparing teenagers to young adults00.342022
VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations10.482022
PoVRPoint: Authoring Presentations in Mobile Virtual Reality30.372022
Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction - A Replication Study00.342022
Towards Open-Source Web-Based 3D Reconstruction for Non-Professionals.00.342021
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays30.362021
Grand Challenges in Immersive Analytics20.362021
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.00.342020
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality20.362020
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers40.412020
Augmentation not Duplication - Considerations for the Design of Digitally-Augmented Comic Books.00.342019
A Capacitive-Sensing Physical Keyboard For Vr Text Entry00.342019
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display.40.522019
Message from the ISMAR 2019 Science and Technology Program Chairs and <italic>TVCG</italic> Guest Editors00.342019
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality.40.652019
Towards Utilizing Touch-Sensitive Physical Keyboards For Text Entry In Virtual Reality00.342019
Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard.00.342019
Message from the ISMAR 2018 Science and Technology Program Chairs and TVCG Guest Editors00.342018
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards110.502018
Effects of Hand Representations for Typing in Virtual Reality110.662018
The Office of the Future: Virtual, Portable and Global.80.422018
Efficient Pose Tracking from Natural Features in Standard Web Browsers.10.352018
A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays.50.422018
Mobiles as Portals for Interacting with Virtual Data Visualizations.00.342018
Authoring and Living Next-Generation Location-Based Experiences.10.342017
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality.220.882017
Towards Interaction Around Unmodified Camera-equipped Mobile Devices.00.342017
Die Zukunft sehen: Die Chancen und Herausforderungen der Erweiterten und Virtuellen Realität für industrielle Anwendungen.00.342017
BodyDigitizer: An Open Source Photogrammetry-based 3D Body Scanner.00.342017
HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking.30.402017
Feasibility of Corneal Imaging for Handheld Augmented Reality.00.342017
GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.40.442016
Challenges in Mobile Multi-Device Ecosystems.130.532016
3D Character Customization for Non-Professional Users in Handheld Augmented Reality.00.342016
Efficient Verification of Holograms Using Mobile Augmented Reality.30.502016
Mobile user interfaces for efficient verification of holograms20.382015
Dual Camera Magic Lens For Handheld Ar Sketching20.392015
Design and Technology Challenges for Body Proximate Display Ecosystems70.512015
The utility of Magic Lens interfaces on handheld devices for touristic map navigation110.532015
MultiFi: Multi Fidelity Interaction with Displays On and Around the Body311.062015
Perceptual and Social Challenges in Body Proximate Display Ecosystems50.432015
Interactions and applications for see-through technologies20.412014
Google glass, The META and Co. How to calibrate optical see-through head mounted displays.00.342014
Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space110.522013
Mobile Interactive Hologram Verification30.452013
Augmented reality browsers: essential products or only gadgets?120.992013
Designing mobile augmented reality20.422013
Semantics Enhancing Augmented Reality and Making Our Reality Smarter.00.342012
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