Abstract | ||
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In our personal spaces, we are increasingly surrounded by interactive, connected and engaging "things" that increasingly demand attention and convey a sense of continuous pace. This work showcases how things could be designed from a different perspective: seemingly aware, but intentionally non-engaging. IdleBot is a very furry robotic puppet that is waiting. Unlike many applications in social robotics, IdleBot has neither clear purpose, nor explicit functionality - it merely exists and waits. The subtleness of its interaction, consisting of mostly idle motions, is the starting point to investigate forms of interaction bordering non-interaction situated in a personal context. In two iterations, we designed a fully working interactive prototype that embodies different modes of waiting. The design of waiting behaviors is based on a prior observation study with 20 participants, whose waiting behavior was recorded for each one minute under the false pretense of having to wait for a "real" experiment to start. A Kinect device tracks people in close proximity and allows IdleBot to glance at them in serendipity. The video shows what happened when we released IdleBot into the wild.
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Year | Venue | Field |
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2018 | CHI Extended Abstracts | Situated,Social robot,Pace,User experience design,Interaction design,Computer science,Human–computer interaction,Multimedia,Serendipity |
DocType | ISBN | Citations |
Conference | 978-1-4503-5621-3 | 2 |
PageRank | References | Authors |
0.37 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Caroline Overgoor | 1 | 2 | 0.37 |
Mathias Funk | 2 | 112 | 29.69 |