Title | ||
---|---|---|
An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective. |
Abstract | ||
---|---|---|
Using virtual environments (VEs) is a safer and cost-effective alternative to executing dangerous tasks, such as training firefighters and industrial operators. Immersive virtual reality (VR) combined with game aspects have the potential to improve the user experience in the VE by increasing realism, engagement, and motivation. This article investigates the impact of VR technology on 46 immersive ... |
Year | DOI | Venue |
---|---|---|
2018 | 10.1109/MCG.2018.021951633 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
Games,Task analysis,Virtual reality,Virtual environments,Augmented reality,Solid modeling | User experience design,Virtual reality,Task analysis,Computer science,Usability,Knowledge retention,SAFER,Augmented reality,Immersion (virtual reality),Multimedia | Journal |
Volume | Issue | ISSN |
38 | 2 | 0272-1716 |
Citations | PageRank | References |
5 | 0.61 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Aline Menin | 1 | 5 | 0.61 |
Rafael P. Torchelsen | 2 | 31 | 5.52 |
Luciana Porcher Nedel | 3 | 127 | 19.55 |