Abstract | ||
---|---|---|
Advances in cloud computing and GPU virtualization are allowing the game industry to move into a cloud gaming era. In this paper, we consider multiplayer cloud gaming (MCG), which is the natural integration of multiplayer online gaming and cloud gaming paradigms. With MCG, a game server and a set of rendering servers for the players need to be located and launched in the clouds for each game sessi... |
Year | DOI | Venue |
---|---|---|
2018 | 10.1109/TMM.2017.2760621 | IEEE Transactions on Multimedia |
Keywords | Field | DocType |
Servers,Cloud gaming,Resource management,Rendering (computer graphics),Algorithm design and analysis | Virtualization,Algorithm design,Computer science,Server,Computer network,Heuristics,Cloud gaming,Rendering (computer graphics),The Internet,Cloud computing | Journal |
Volume | Issue | ISSN |
20 | 5 | 1520-9210 |
Citations | PageRank | References |
8 | 0.50 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yunhua Deng | 1 | 19 | 2.40 |
Yusen Li | 2 | 26 | 4.25 |
Ronald Seet | 3 | 13 | 0.99 |
Xueyan Tang | 4 | 1559 | 92.36 |
Wentong Cai | 5 | 1928 | 197.81 |