Title
The Server Allocation Problem for Session-Based Multiplayer Cloud Gaming.
Abstract
Advances in cloud computing and GPU virtualization are allowing the game industry to move into a cloud gaming era. In this paper, we consider multiplayer cloud gaming (MCG), which is the natural integration of multiplayer online gaming and cloud gaming paradigms. With MCG, a game server and a set of rendering servers for the players need to be located and launched in the clouds for each game sessi...
Year
DOI
Venue
2018
10.1109/TMM.2017.2760621
IEEE Transactions on Multimedia
Keywords
Field
DocType
Servers,Cloud gaming,Resource management,Rendering (computer graphics),Algorithm design and analysis
Virtualization,Algorithm design,Computer science,Server,Computer network,Heuristics,Cloud gaming,Rendering (computer graphics),The Internet,Cloud computing
Journal
Volume
Issue
ISSN
20
5
1520-9210
Citations 
PageRank 
References 
8
0.50
0
Authors
5
Name
Order
Citations
PageRank
Yunhua Deng1192.40
Yusen Li2264.25
Ronald Seet3130.99
Xueyan Tang4155992.36
Wentong Cai51928197.81