Title
Movespace: On-Body Athletic Interaction For Running And Cycling
Abstract
Wearables are increasingly used during training to quantify performance and provide valuable real-time information. However, interacting with these devices in motion may disrupt the movements of the activity. We propose a method of interaction involving tapping specific locations on the body, identify candidate locations for running and cycling, and compare them in a series of controlled experiments with athletes. A purpose-built prototype measures speed of interaction and gives feedback cues for athletes to report the physical effects on the activity itself. Our results suggest that specific locations are faster and have minimal disruption to movement, even under induced fatigue conditions. The overall method is fast - 1.31s for running and 1.65s for cycling. Preferred locations differ significantly across sports, with stable body parts ranking higher. We effectively demonstrated the use of a single hand for interaction during running with two distinct tap gestures. A set of guidelines inform the design of new sports technologies.
Year
DOI
Venue
2018
10.1145/3206505.3206527
AVI'18: PROCEEDINGS OF THE 2018 INTERNATIONAL CONFERENCE ON ADVANCED VISUAL INTERFACES
Keywords
Field
DocType
Running, cycling, sports training, on-body interaction, interaction in motion
Athletes,Ranking,Computer science,Wearable computer,Gesture,Cycling,Human–computer interaction,Tapping
Conference
Citations 
PageRank 
References 
0
0.34
16
Authors
6
Name
Order
Citations
PageRank
Velko Vechev1262.91
Alexandru Dancu2508.33
Simon T. Perrault319619.15
Quentin Roy4184.33
Morten Fjeld553173.73
Shengdong Zhao696378.40