Abstract | ||
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The goal of this research was the creation of an adaptation mechanism for the delivery of three-dimensional content. The adaptation of content, for various network and terminal capabilities – as well as for different user preferences, is a key feature that needs to be investigated. Current state-of-the art research of the adaptation shows promising results for specific tasks and limited types of content, but is still not well-suited for massive heterogeneous environments. In this research, we present a method for transmitting adapted three-dimensional content to multiple target devices. This paper presents some theoretical and practical methods for adapting three-dimensional content, which includes shapes and animation. We also discuss practical details of the integration of our methods into MPEG-21 and MPEG-4 architectures. |
Year | DOI | Venue |
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2006 | https://doi.org/10.1007/s00371-006-0009-3 | The Visual Computer |
Keywords | Field | DocType |
Multi-resolution model,Virtual human animation,Content adaption,Benchmarking,MPEG-21 | MPEG-21,Computer science,Human–computer interaction,Animation,Multimedia,Benchmarking | Journal |
Volume | Issue | ISSN |
22 | 5 | 0178-2789 |
Citations | PageRank | References |
7 | 0.53 | 19 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
HyungSeok Kim | 1 | 116 | 22.09 |
Chris Joslin | 2 | 88 | 17.29 |
Thomas Di Giacomo | 3 | 20 | 2.51 |
Stéphane Garchery | 4 | 73 | 6.50 |
Nadia Magnenat-Thalmann | 5 | 5119 | 659.15 |