Title
Device-based decision-making for adaptation of three-dimensional content
Abstract
The goal of this research was the creation of an adaptation mechanism for the delivery of three-dimensional content. The adaptation of content, for various network and terminal capabilities – as well as for different user preferences, is a key feature that needs to be investigated. Current state-of-the art research of the adaptation shows promising results for specific tasks and limited types of content, but is still not well-suited for massive heterogeneous environments. In this research, we present a method for transmitting adapted three-dimensional content to multiple target devices. This paper presents some theoretical and practical methods for adapting three-dimensional content, which includes shapes and animation. We also discuss practical details of the integration of our methods into MPEG-21 and MPEG-4 architectures.
Year
DOI
Venue
2006
https://doi.org/10.1007/s00371-006-0009-3
The Visual Computer
Keywords
Field
DocType
Multi-resolution model,Virtual human animation,Content adaption,Benchmarking,MPEG-21
MPEG-21,Computer science,Human–computer interaction,Animation,Multimedia,Benchmarking
Journal
Volume
Issue
ISSN
22
5
0178-2789
Citations 
PageRank 
References 
7
0.53
19
Authors
5
Name
Order
Citations
PageRank
HyungSeok Kim111622.09
Chris Joslin28817.29
Thomas Di Giacomo3202.51
Stéphane Garchery4736.50
Nadia Magnenat-Thalmann55119659.15