Title
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents
Abstract
Designers of persuasive games typically apply various types of rewards to increase the player's play persistence and to motivate the player for real world goals such as a behavioral change. In this paper, we tested if different major types of game-rewards resulted in different play persistence behavior. Additionally, we investigated if rewards were suitable to apply in persuasive games within a therapeutic context for substance dependent patients, since people with substance-related disorders have a decreased neurological reward system. In a within-subject experiment, among 20 substance dependent and 25 non-dependent participants, we examined whether play persistence and reward evaluation were affected by three separate types of rewards (monetary rewards, virtual points, and social rewards) and by player type (substance dependent versus non-dependent adolescents). As to type of reward, results showed that participants played longer and evaluated the game more positively when playing for money. As to player type, in contrast to our expectations, both substance dependent and non-dependent participants were equally motivated by rewards. Moreover, the former group was even more motivated by monetary rewards in play persistence than the latter group.
Year
DOI
Venue
2018
10.1109/SeGAH.2018.8401312
2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
Keywords
Field
DocType
gamification,play persistence,reward types,addiction,youth
Social psychology,Entertainment industry,Persistence (computer science),Psychology,Reward system
Conference
ISSN
ISBN
Citations 
2330-5649
978-1-5386-6299-1
0
PageRank 
References 
Authors
0.34
12
3
Name
Order
Citations
PageRank
Marierose M. M. van Dooren133.19
Valentijn Visch2105.69
Renske Spijkerman342.78