Name
Papers
Collaborators
VALENTIJN VISCH
16
27
Citations 
PageRank 
Referers 
10
5.69
39
Referees 
References 
72
22
Title
Citations
PageRank
Year
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare.00.342019
The Design And Application Of Game Rewards In Youth Addiction Care00.342019
A Cookbook Method For Persuasive Game Design00.342018
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application00.342018
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents00.342018
Personalized Design Process for Persuasive Technologies.00.342017
Player Experiences And Behaviors In A Multiplayer Game: Designing Game Rules To Change Interdependent Behavior10.372016
A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients.10.352016
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects.00.342016
Validation Of Games For Behavioral Change: Connecting The Playful And Serious20.372015
Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study.20.472015
PLEX as input and evaluation tool in persuasive game design: pilot study10.362014
Changamoto: Design and Validation of a Therapy Adherence Game.10.352014
'What Remains?': A Persuasive Story Telling Game.10.372013
Enhancing Intuitive Interaction by Using Embodied Affective Movements.00.342009
Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions10.342004