Abstract | ||
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Gamification has been increasing in popularity in a variety of online context, including online learning. However, its impact on intrinsic motivation is still unclear. In this research, we carried out an experiment to assess the impact of providing two gamification features in an online learning system - point and leaderboard - on intrinsic motivation. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1007/978-3-319-91716-0_35 | HCI IN BUSINESS, GOVERNMENT, AND ORGANIZATIONS |
Keywords | Field | DocType |
Gamification, Points, Leaderboard, Intrinsic motivation, Online learning | Online learning,Intrinsic motivation,Popularity,Psychology,Mathematics education | Conference |
Volume | ISSN | Citations |
10923 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 10 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Edna Chan | 1 | 0 | 0.34 |
Fiona Fui-Hoon Nah | 2 | 1719 | 103.11 |
Qizhang Liu | 3 | 12 | 2.54 |
Zhiwei Lu | 4 | 0 | 0.68 |