Title
Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case.
Abstract
This paper presents "Home game," a multimodal interactive educational game that supports training in independent living for children with cognitive disabilities. It is intended to be used under the supervision of educators in a rehabilitation center. The game features a variety of exercises that incorporate multimedia, virtual environments, tangible, and playful interaction to facilitate learning of the main rooms of a house, daily routines, and how to avoid inappropriate or prevent hazardous behaviors. It enhances touch-based interaction with physical manipulation through printed cards on a tabletop setup, using a webcam to recognize and track cards on a board. This paper describes the system, along with the development process and the results of a preliminary user-based evaluation. Furthermore, it reports the insights and lessons learned throughout the process of developing tangible educational technologies for children with cognitive impairments, in terms of functionality, interaction, and evaluation with children.
Year
DOI
Venue
2018
10.1111/bjet.12641
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY
Field
DocType
Volume
Rehabilitation,Computer science,Knowledge management,Educational game,Human–computer interaction,Cognitive disabilities,Cognition,Independent living
Journal
49.0
Issue
ISSN
Citations 
SP4.0
0007-1013
0
PageRank 
References 
Authors
0.34
12
7
Name
Order
Citations
PageRank
Maria Korozi1319.15
Asterios Leonidis26517.02
Stavroula Ntoa33512.76
Dimitrios Arampatzis400.34
Ilia Adami5337.94
Margherita Antona617038.07
Constantine Stephanidis71800320.47