Title
Towards generating textual game assets from real-world data.
Abstract
We propose using real-world datasets to generate textual game assets for serious games. As an example, we used a dataset of P2000 crisis event messages to generate descriptive texts that can be transformed into new game assets by game writers, thereby reducing the writing effort required during the development phase of an adaptive serious game. In this paper we describe this first attempt and we discuss the challenges and possibilities of using open data for textual asset generation.
Year
Venue
Field
2018
FDG
Data science,Natural language generation,Open data,Computer science,Multimedia
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
10
2
Name
Order
Citations
PageRank
Judith van Stegeren100.68
Mariët Theune237943.91