Title
BrightLights: Gamifying Data Capture for Situational Visual Impairments.
Abstract
With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights -- a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. In our evaluation with 15 participants, we found significantly worse performance with low screen brightness versus medium or high screen brightness, showing that BrightLights is sensitive to at least one factor that contributes to SVI (screen brightness). Once validated for in-the-wild deployment, BrightLights data will finally help designers address SVIs through their designs.
Year
DOI
Venue
2018
10.1145/3234695.3241030
ASSETS
Keywords
Field
DocType
Situational impairment,accessibility,mobile devices,games
Software deployment,Computer science,Popularity,Human–computer interaction,Mobile device,Situational ethics,Automatic identification and data capture,Contrast ratio,Multimedia,Brightness
Conference
ISBN
Citations 
PageRank 
978-1-4503-5650-3
0
0.34
References 
Authors
6
4
Name
Order
Citations
PageRank
Kerr Macpherson100.34
Garreth W. Tigwell2208.33
Rachel Menzies300.68
David R. Flatla420321.91