Title
Scenarios for Educational and Game Activities using Internet of Things Data
Abstract
Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the population on their roles in mitigation actions and adaptation of sustainable behaviors. Addressing climate change and achieve ambitious energy and climate targets requires a change in citizen behavior and consumption practices. IoT sensing and related scenario and practices, which address school children via discovery, gamification, and educational activities, are examined in this paper. Use of seawater sensors in STEM education, that has not previously been addressed, is included in these educational scenaria.
Year
DOI
Venue
2018
10.1109/CIG.2018.8490370
2018 IEEE Conference on Computational Intelligence and Games (CIG)
Keywords
Field
DocType
IoT,STEM,educational scenarios,behavioral change
Global climate,Population,Climate change,Computer science,Internet of Things,Artificial intelligence,Energy consumption,Environmental economics,Machine learning
Conference
ISSN
ISBN
Citations 
2325-4270
978-1-5386-4360-0
0
PageRank 
References 
Authors
0.34
9
5
Name
Order
Citations
PageRank
Chrysanthi Tziortzioti100.34
Irene Mavrommati211817.69
Georgios Mylonas323526.80
Andrea Vitaletti440347.73
Ioannis Chatzigiannakis51238121.01