Title
Raising Awareness for Water Polution Based on Game Activities Using Internet of Things.
Abstract
Awareness among young people regarding the environment and its resources and comprehension of the various factors that interplay, is key to changing human behaviour towards achieving a sustainable planet. In this paper IoT equipment, utilizing sensors for measuring various parameters of water quality, is used in an educational context targeting at a deeper understanding of the use of natural resources towards the adoption of environmentally friendly behaviours. We here note that the use of water sensors in STEM gameful learning is an area which has not received a lot of attention in the previous years. The IoT water sensing and related scenaria and practices, addressing children via discovery, gamification, and educational activities, are discussed in detail.
Year
Venue
Field
2018
AmI
Computer science,Environmentally friendly,Internet of Things,Knowledge management,Natural resource,Multimedia,Comprehension
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
7
6
Name
Order
Citations
PageRank
Chrysanthi Tziortzioti100.68
Giuseppe Andreetti200.34
Lucia Rodinò300.34
Irene Mavrommati411817.69
Andrea Vitaletti540347.73
Ioannis Chatzigiannakis61238121.01