Title
Analysing Group Dynamics of a Digital Game-based Adventure Education Course.
Abstract
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman's team development model in which students are trained to have positive human interactions and work as a team. With Hill Interaction Matrix (HIM) and focus group, the processes of students' oral interactions in the course were documented and analysed to see each groups' group dynamics and group development conditions. The results showed that groups of all kinds can be developed into effective groups and had positive human interactions after the course.
Year
Venue
Keywords
2018
EDUCATIONAL TECHNOLOGY & SOCIETY
Adventure education,Digital game-based learning,Team development,Group dynamic,Hill Interactive Matrix
Field
DocType
Volume
Computer science,Pedagogy,Adventure education
Journal
21
Issue
ISSN
Citations 
SP4
1176-3647
0
PageRank 
References 
Authors
0.34
0
2
Name
Order
Citations
PageRank
Chang-Hsin Lin142.14
Ju-Ling Shih216317.69