Title
Multi-Scale Voxel Hashing and Efficient 3D Representation for Mobile Augmented Reality.
Abstract
In recent years, Visual-Inertial Odometry (VIO) technologies have been making great strides in both research community and industry. With the development of ARKit and ARCore, mobile Augmented Reality (AR) applications have become popular. However, collision detection and avoidance is largely un-addressed with these applications. In this paper, we present an efficient multi-scale voxel hashing algorithm for representing a 3D environment using a set of multi-scale voxels. The input to our algorithm is the 3D point cloud generated by a VIO system (e.g., ARKit). We show that our method can process the 3D points and convert them into multi-scale 3D representation in real time, while maintaining a small memory footprint. The 3D representation can be used to efficiently detect collision between digital objects and real objects in an environment in AR applications.
Year
DOI
Venue
2018
10.1109/CVPRW.2018.00200
IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
Field
DocType
ISSN
Voxel,Computer vision,Collision detection,Computer science,Odometry,Augmented reality,Hash function,Artificial intelligence,Simultaneous localization and mapping,Memory footprint,Point cloud
Conference
2160-7508
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Yi Xu11757177.61
Yuzhang Wu200.34
Hui Zhou301.35