Abstract | ||
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Popular games for smartphones and tablets focus on touchscreen-based interaction. Here we describe a speculative research exploration motivated by the desire to enable traditional gaming experiences on mobile devices by incorporating tactile input controls. The design and ergonomics of our prototype accessory concept were informed by anecdotal feedback from a variety of gamers.
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Year | DOI | Venue |
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2018 | 10.1145/3267305.3267676 | UbiComp '18: The 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing
Singapore
Singapore
October, 2018 |
Field | DocType | ISBN |
Control theory,Computer science,Touchscreen,Human factors and ergonomics,Human–computer interaction,Mobile device,Multimedia | Conference | 978-1-4503-5966-5 |
Citations | PageRank | References |
0 | 0.34 | 6 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
John Helmes | 1 | 210 | 13.02 |
Stuart Taylor | 2 | 297 | 17.27 |
Steve Hodges | 3 | 3658 | 252.46 |
Chris Lovett | 4 | 45 | 1.85 |