Plug-and-play Physical Computing with Jacdac | 0 | 0.34 | 2022 |
Citizen Manufacturing: Unlocking a New Era of Digital Innovation | 0 | 0.34 | 2022 |
Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables | 1 | 0.36 | 2021 |
Project Tasca: Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor | 0 | 0.34 | 2021 |
LaserFactory: A Laser Cutter-based Electromechanical Assembly and Fabrication Platform to Make Functional Devices & Robots | 0 | 0.34 | 2021 |
A Survey and Taxonomy of Electronics Toolkits for Interactive and Ubiquitous Device Prototyping | 2 | 0.36 | 2021 |
Physical Computing: A Key Element of Modern Computer Science Education. | 2 | 0.41 | 2020 |
Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production | 2 | 0.37 | 2020 |
The BBC micro:bit: from the U.K. to the world | 1 | 0.37 | 2020 |
SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions | 0 | 0.34 | 2020 |
Democratizing the Production of Interactive Hardware | 0 | 0.34 | 2020 |
Microsoft MakeCode: embedded programming for education, in blocks and TypeScript | 1 | 0.37 | 2019 |
Long Tail Hardware: Turning Device Concepts Into Viable Low Volume Products | 1 | 0.36 | 2019 |
Communication Challenges in the IoT. | 0 | 0.34 | 2019 |
MakerArcade - Using Gaming and Physical Computing for Playful Making, Learning, and Creativity. | 0 | 0.34 | 2019 |
Enhancing Smartphone Productivity and Reliability with an Integrated Display Cover. | 0 | 0.34 | 2018 |
A Versatile Controller Concept for Mobile Gaming. | 0 | 0.34 | 2018 |
MakeCode and CODAL: intuitive and efficient embedded systems programming for education. | 0 | 0.34 | 2018 |
Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction. | 23 | 0.73 | 2017 |
Programming the World. | 0 | 0.34 | 2017 |
"Creating Cool Stuff": Pupils' Experience of the BBC micro: bit. | 7 | 0.61 | 2017 |
Towards Calm Displays: Matching Ambient Illumination in Bedrooms. | 0 | 0.34 | 2017 |
Offloading to Improve the Battery Life of Mobile Devices. | 2 | 0.36 | 2016 |
Toyota's Ken Laberteaux Talks about the Road Ahead. | 0 | 0.34 | 2016 |
Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions. | 0 | 0.34 | 2016 |
Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based Interactions. | 0 | 0.34 | 2016 |
Microsoft touch develop and the BBC micro: bit. | 2 | 0.43 | 2016 |
Displays as a Material: A Route to Making Displays More Pervasive. | 4 | 0.42 | 2016 |
Exploring the Design Space for Energy-Harvesting Situated Displays. | 2 | 0.36 | 2016 |
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions. | 14 | 0.95 | 2016 |
Smart Vehicle Spaces [Guest Editorial]. | 0 | 0.34 | 2016 |
Energy Harvesting and Power Management [Guest editors' introduction]. | 0 | 0.34 | 2016 |
Circuit Eraser: A Tool for Iterative Design with Conductive Ink | 3 | 0.49 | 2015 |
Software defined batteries | 15 | 0.75 | 2015 |
ConductAR: an augmented reality based tool for iterative design of conductive ink circuits | 5 | 0.52 | 2015 |
Software defined batteries. | 7 | 0.51 | 2015 |
Building Functional Prototypes Using Conductive Inkjet Printing. | 4 | 0.63 | 2014 |
Making 3D printed objects interactive using wireless accelerometers | 13 | 0.73 | 2014 |
A Revolution in the Making [Guest editors' introduction]. | 1 | 0.43 | 2014 |
PrintSense: a versatile sensing technique to support multimodal flexible surface interaction | 48 | 1.85 | 2014 |
Circuit stickers: peel-and-stick construction of interactive electronic prototypes | 29 | 1.21 | 2014 |
The computer-mediated living group, Microsoft Research Cambridge | 0 | 0.34 | 2014 |
Exploring physical prototyping techniques for functional devices using .NET gadgeteer | 5 | 0.51 | 2013 |
Batteries Not Included: Powering the Ubiquitous Computing Dream | 3 | 0.44 | 2013 |
Instant inkjet circuits: lab-based inkjet printing to support rapid prototyping of UbiComp devices | 92 | 5.60 | 2013 |
.NET gadgeteer: a new platform for K-12 computer science education | 8 | 1.35 | 2013 |
Prototyping Connected Devices for the Internet of Things | 42 | 2.15 | 2013 |
Influencing health-related behaviour with wearable cameras: strategies & ethical considerations | 3 | 0.61 | 2013 |
An interactive belt-worn badge with a retractable string-based input mechanism | 7 | 0.52 | 2013 |
Interactive environment-aware handheld projectors for pervasive computing spaces | 46 | 1.93 | 2012 |