Abstract | ||
---|---|---|
•We present a novel approach to interactive storytelling in games.•Quests can be directly or indirectly affected by players’ personalities and behaviors.•Players’ personalities and behaviors are modeled in terms of the Big Five factors.•Our method provides game designers with new ways of creating narratives for games. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1016/j.entcom.2018.08.003 | Entertainment Computing |
Keywords | Field | DocType |
Player modeling,Behavior,Personality,Quest generation,Games,Interactive storytelling | Big Five personality traits,Nondeterministic algorithm,Computer science,Narrative,Personality modeling,Human–computer interaction,Operator (computer programming),Interactive storytelling,Artificial neural network,Hierarchy,Multimedia | Journal |
Volume | ISSN | Citations |
28 | 1875-9521 | 3 |
PageRank | References | Authors |
0.39 | 11 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Edirlei Soares de Lima | 1 | 32 | 6.79 |
Bruno Feijó | 2 | 200 | 29.85 |
Antonio L. Furtado | 3 | 704 | 917.22 |