Title
Player behavior and personality modeling for interactive storytelling in games.
Abstract
•We present a novel approach to interactive storytelling in games.•Quests can be directly or indirectly affected by players’ personalities and behaviors.•Players’ personalities and behaviors are modeled in terms of the Big Five factors.•Our method provides game designers with new ways of creating narratives for games.
Year
DOI
Venue
2018
10.1016/j.entcom.2018.08.003
Entertainment Computing
Keywords
Field
DocType
Player modeling,Behavior,Personality,Quest generation,Games,Interactive storytelling
Big Five personality traits,Nondeterministic algorithm,Computer science,Narrative,Personality modeling,Human–computer interaction,Operator (computer programming),Interactive storytelling,Artificial neural network,Hierarchy,Multimedia
Journal
Volume
ISSN
Citations 
28
1875-9521
3
PageRank 
References 
Authors
0.39
11
3
Name
Order
Citations
PageRank
Edirlei Soares de Lima1326.79
Bruno Feijó220029.85
Antonio L. Furtado3704917.22