Title | ||
---|---|---|
Effect Of Visual Attention Guidance By Camera Work In Visualization Using Dome Display |
Abstract | ||
---|---|---|
Dome display is expected to be used as effective visualization environment for modeling and simulation due to the features of frameless and high immersive sensation. However, since the users in the dome display can see the projected image in arbitrary direction freely, it is difficult to share information among the viewers. In this research, in order to solve such a problem, the effect of visual attention guidance in the dome environment due to the effect of camera work was examined. As a visualization system, DomePlayer that can express the effect of camera work based on the camera work description language was developed. From the result of evaluation experiments using this system, the constraint condition of the camera work in the dome environment was derived and the effect of visual attention guidance by the camera work was evaluated. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1142/S1793962318400032 | INTERNATIONAL JOURNAL OF MODELING SIMULATION AND SCIENTIFIC COMPUTING |
Keywords | Field | DocType |
Visual attention guidance, dome display, 360 degrees image, camera work, VR sickness | Computer vision,Computer graphics (images),Computer science,Modeling and simulation,Visualization,Visual attention,Artificial intelligence | Journal |
Volume | Issue | ISSN |
9 | 3 | 1793-9623 |
Citations | PageRank | References |
0 | 0.34 | 2 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tetsuro Ogi | 1 | 153 | 38.64 |
Takeshi Yokota | 2 | 0 | 0.34 |