Abstract | ||
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In this work, we propose a novel VR s/w system aiming to disrupt the healthcare training industry with the first Psychomotor Virtual Reality (VR) Surgical Training solution. Our system generates a fail-safe, realistic environment for surgeons to master and extend their skills in an affordable and portable solution. We deliver an educational tool for orthopedic surgeries to enhance the learning procedure with gamification elements, advanced interactability and cooperative features in an immersive VR operating theater. Our methodology transforms medical training to a cost-effective, easily and broadly accessible process. We also propose a fully customizable SDK platform able to generate educational VR simulations with minimal adaptations. The latter is accomplished by prototyping the learning pipeline into structured, independent and reusable segments, which are used to generate more complex behaviors. Our architecture supports all current and forthcoming VR HMDs and standard 3D content generation.
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Year | DOI | Venue |
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2018 | 10.1145/3283289.3283291 | SA '18: SIGGRAPH Asia 2018
Tokyo
Japan
December, 2018 |
Field | DocType | ISBN |
Content generation,Operating theater,Architecture,Psychomotor learning,Virtual reality,Computer graphics (images),Computer science,Medical training,Immersion (virtual reality),Surgical training,Multimedia | Conference | 978-1-4503-6063-0 |
Citations | PageRank | References |
0 | 0.34 | 2 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
George Papagiannakis | 1 | 234 | 22.95 |
Nikos Lydatakis | 2 | 0 | 0.34 |
Steve Kateros | 3 | 1 | 1.03 |
Stelios Georgiou | 4 | 0 | 0.34 |
Paul Zikas | 5 | 1 | 1.03 |