Abstract | ||
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The paper is concerned with the efficient generation of graphic images by exploiting the frame coherence in visibility to minimize polygon flow. The basic idea is to manage the visible polygon set (VPS) somewhat loosely, thereby reducing the computation effort considerably, while maintaining the quality of the rendered image reasonably high. Our method executes the culling-prediction-interpolation-rendering loop repeatedly, in an intelligent fashion. It calculates the exact visible polygons for two frames; one for the current view and the other for the predicted view after some frames. The in-between frames can be rendered from those polygons that belong to the two extreme frames. Furthermore, our algorithm regulates the frame rate to the desired target frame rate by controlling the number of the in-between frames. As our algorithm needs to calculate the visible polygons for the key frames, any other culling algorithms can be easily used with our algorithm in this part.
In the navigation applications including walk/fly-through, our algorithm results the greatly enhanced performance for the culling process.
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Year | DOI | Venue |
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1996 | 10.1145/3304181.3304207 | VRST96: Virtual Reality Software and Technology
Hong Kong
July, 1996 |
Field | DocType | ISBN |
Computer vision,Polygon,Visibility,Virtual reality,Computer science,Coherence (physics),Artificial intelligence,Frame rate,Computation | Conference | 978-0-89791-825-1 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
JunHyeok Heo | 1 | 3 | 1.52 |
Soon Ki Jung | 2 | 326 | 35.31 |
KwangYun Wohn | 3 | 309 | 42.24 |