Title
Personality and Preference Modeling for Adaptive Storytelling.
Abstract
In almost all forms of storytelling, the background and the current state of mind of the audience members predispose them to experience a given story from a unique personal perspective. However, traditional story writers usually construct their narratives based on an average understanding of the preferences of their audience, which does not guarantee satisfying narrative experiences for its individual members. When a narrative is aimed at providing pleasurable entertainment, having some information about the preferences of the current user for the narrative’s content is vital to create satisfying experiences. This paper explores personality modeling and proposes a novel approach to generate individualized interactive narratives based on the preferences of users, which are modeled in terms of the Big Five factors. The paper presents the proposed method and evaluates its precision and real-time performance.
Year
DOI
Venue
2018
10.1109/SBGAMES.2018.00030
SBGames
Keywords
Field
DocType
interactive storytelling,personality modeling,preference modeling
Storytelling,Traditional story,Computer science,Entertainment,Narrative,Human–computer interaction,Personality modeling,Interactive storytelling,Multimedia,Personality
Conference
ISSN
ISBN
Citations 
2159-6654
978-1-5386-9605-7
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Edirlei Soares de Lima1326.79
Bruno Feijó220029.85
Antonio L. Furtado3704917.22
Vinicius Gottin411.71