Title
Orientation Perception in Real and Virtual Environments.
Abstract
Spatial perception in virtual environments has been a topic of intense research. Arguably, the majority of this work has focused on distance perception. However, orientation perception is also an important factor. In this paper, we systematically investigate allocentric orientation judgments in both real and virtual contexts over the course of four experiments. A pattern of sinusoidal judgment errors known to exist in 2D perspective displays is found to persist in immersive virtual environments. This pattern also manifests itself in a real world setting using two differing judgment methods. The findings suggest the presence of a radial anisotropy that persists across viewing contexts. Additionally, there is some evidence to suggest that observers have multiple strategies for processing orientations but further investigation is needed to fully describe this phenomenon. We also offer design suggestions for 3D user interfaces where users may perform orientation judgments.
Year
DOI
Venue
2019
10.1109/TVCG.2019.2898798
IEEE transactions on visualization and computer graphics
Keywords
Field
DocType
Virtual environments,Task analysis,Observers,Anisotropic magnetoresistance,Visualization,Gravity,Legged locomotion
Computer vision,Task analysis,Computer science,Visualization,Spatial perception,Human–computer interaction,Artificial intelligence,Immersion (virtual reality),Phenomenon,User interface,Perception
Journal
Volume
Issue
ISSN
25
5
1941-0506
Citations 
PageRank 
References 
1
0.35
10
Authors
4
Name
Order
Citations
PageRank
J. Adam Jones117314.17
Jonathan E Hopper210.35
Mark Bolas388089.87
David M. Krum442837.57