Title | ||
---|---|---|
Player experience and deceptive expectations of difficulty adaptation in digital games. |
Abstract | ||
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•Two game experiments with different kinds of adaptive difficulty adjustment (n=180).•Video game immersion differs based on the presence of adaptive difficulty adjustment.•Immersion depends on the information provided to the players about game adaptation.•Precision of information about game adaptation does not have an effect on immersion.•The effect of information about adaptation on immersion is durable in casual games. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1016/j.entcom.2018.12.001 | Entertainment Computing |
Keywords | Field | DocType |
Digital games,Information,Adaptation,Difficulty adjustment,Deception,Immersion,Player experience | Computer science,Cognitive psychology,Player experience,Multimedia,Feeling | Journal |
Volume | ISSN | Citations |
29 | 1875-9521 | 0 |
PageRank | References | Authors |
0.34 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alena Denisova | 1 | 56 | 6.47 |
Paul A. Cairns | 2 | 259 | 31.54 |