Title
A faster algorithm for solving one-clock priced timed games
Abstract
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12nnO(1), where n is the number of states and m is the number of actions. The best previously known time bound for solving one-clock priced timed games was $2^{O(n^2+m)}$, due to Rutkowski. For our improvement, we introduce and study a new algorithm for solving one-clock priced timed games, based on the sweep-line technique from computational geometry and the strategy iteration paradigm from the algorithmic theory of Markov decision processes. As a corollary, we also improve the analysis of previous algorithms due to Bouyer, Cassez, Fleury, and Larsen; and Alur, Bernadsky, and Madhusudan.
Year
DOI
Venue
2013
10.1007/978-3-642-40184-8_37
international conference on concurrency theory
Keywords
DocType
Volume
computational geometry,markov decision process,strategy iteration paradigm,sweep-line technique,continuous-time game,algorithmic theory,time m,new algorithm,previous work,previous algorithm,faster algorithm
Conference
abs/1201.3498
Citations 
PageRank 
References 
6
0.49
15
Authors
3
Name
Order
Citations
PageRank
Thomas Dueholm Hansen116113.77
Rasmus Ibsen-Jensen26912.65
Peter Bro Miltersen3114694.49