Title
How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education.
Abstract
With the wide use of the Internet and digital data sources, there has been a recent emergence of easy access to student data within learning management systems (LMS), grade data through student information systems (SIS) and broader sector data through benchmarking metrics and standards. Learning analytics on top of this data has introduced greater capabilities for improving student performance through immediate feedback. Current literature considers the role of dashboards for student performance and feedback, but few papers consider the efficacy of fast feedback to students or other ways that information can be fed back to learners. In this paper, we consider the work done by three leading groups addressing the impact of gamification in university education, with a specific focus on how data is presented to the learner, that is using elements such as points, levelling up, narrative and progression to scaffold learning. Results indicate increases in student motivation, engagement, satisfaction, retention and performance enhancements.
Year
DOI
Venue
2017
10.1145/3041021.3054175
WWW (Companion Volume)
Field
DocType
Citations 
Information system,World Wide Web,Learning Management,Learning analytics,Computer science,Narrative,Analytics,Multimedia,Benchmarking,Higher education,The Internet
Conference
3
PageRank 
References 
Authors
0.38
12
7
Name
Order
Citations
PageRank
Sara de Freitas182678.50
David Gibson210710.88
Victor Alvarez340.75
Leah Irving430.38
Kam Star582.16
Sven Charleer68210.24
Katrien Verbert792288.72