Title
Authoring landscapes by combining ecosystem and terrain erosion simulation
Abstract
We introduce a novel framework for interactive landscape authoring that supports bi-directional feedback between erosion and vegetation simulation. Vegetation and terrain erosion have strong mutual impact and their interplay influences the overall realism of virtual scenes. Despite their importance, these complex interactions have been neglected in computer graphics. Our framework overcomes this by simulating the effect of a variety of geomorphological agents and the mutual interaction between different material and vegetation layers, including rock, sand, humus, grass, shrubs, and trees. Users are able to exploit these interactions with an authoring interface that consistently shapes the terrain and populates it with details. Our method, validated through side-by-side comparison with real terrains, can be used not only to generate realistic static landscapes, but also to follow the temporal evolution of a landscape over a few centuries.
Year
DOI
Venue
2017
10.1145/3072959.3073667
ACM Trans. Graph.
Keywords
Field
DocType
Landscape,Terrain,Vegetation,Erosion,Stochastic,Simulation of Natural Phenomena
Computer vision,Vegetation,Computer graphics (images),Terrain,Exploit,Artificial intelligence,Erosion,Computer graphics,Mathematics,Ecosystem
Journal
Volume
Issue
ISSN
36
4
0730-0301
Citations 
PageRank 
References 
7
0.47
24
Authors
7
Name
Order
Citations
PageRank
Guillaume Cordonnier1293.17
Eric Galin259939.12
James Gain327124.78
Bedrich Benes4127680.15
Eric Guérin515713.18
Adrien Peytavie625318.40
Marie-Paule Cani72201152.33