Title
Promoting CARE: Changes via Awareness, Recognition and Experience.
Abstract
We propose to design playful solutions to help young people better understand the consequences of their use of language in a community of peers. Our system, CARE, will analyse the content of their messages and extract the emotions they are charged with, both in terms of strength (arousal) and valence (negative or positive). Their effects will be translated visually in forms suitable for the different age groups. A positive reinforcement policy will be in place where good behaviour results in awards and popularity among a restricted circle of friends. Finally a simple and cheap wearable device will be offered to young persons willing to be alerted in case they get into an aggressive mood so to raise their awareness and help control themselves better.
Year
DOI
Venue
2017
10.1145/3078072.3105877
IDC
Keywords
Field
DocType
Behavioural, change, Empathy, Emotions, Playful, Experience, Design, Avatars, Synthetic, characters
Empathy,Social psychology,Circle of Friends,Age groups,Wearable computer,Popularity,Psychology,Aggressive mood
Conference
Citations 
PageRank 
References 
0
0.34
13
Authors
3
Name
Order
Citations
PageRank
Monica Landoni146165.73
Anton Fedosov2418.47
Evangelos Niforatos38316.53