6th KidRec Workshop: Information Retrieval Systems for Children in the COVID-19 Era | 0 | 0.34 | 2022 |
Ethical implications for children’s use of search tools in an educational setting | 0 | 0.34 | 2022 |
Magic and Reality: what children's drawings tell us about their perception of technology | 0 | 0.34 | 2022 |
Report on the 1st IR for children 2000-2020: where are we now? (IR4C) workshop at SIGIR 2021: the need to spotlight research on children information retrieval. | 0 | 0.34 | 2021 |
Right Way, Right Time - Towards a Better Comprehension of Young Students' Needs when Looking for Relevant Search Results. | 0 | 0.34 | 2021 |
The Impact of User Demographics and Task Types on Cross-App Mobile Search | 0 | 0.34 | 2021 |
A Study into Accessibility and Usability of Automated Teller Machines for Inclusiveness | 0 | 0.34 | 2021 |
IR for Children 2000-2020: Where Are We Now? | 0 | 0.34 | 2021 |
Somewhere over the Rainbow - Exploring the Sense for Relevance in Children. | 0 | 0.34 | 2021 |
Getting to Know You - Search Logs and Expert Grading to Define Children's Search Roles in the Classroom. | 0 | 0.34 | 2021 |
Report on the 5th workshop on international and interdisciplinary perspectives on children & recommender and information retrieval systems (KidRec 2021) at IDC 2021: the teacher lens. | 0 | 0.34 | 2021 |
Designing Collective Teacher-Children Personas in Preschool: A Methodological Approach | 0 | 0.34 | 2021 |
Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation | 0 | 0.34 | 2021 |
Children's Perspective on How Emojis Help Them to Recognise Relevant Results: Do Actions Speak Louder Than Words? | 0 | 0.34 | 2021 |
We've Only Just Begun - Children Searching in the Classroom. | 0 | 0.34 | 2020 |
4th KidRec workshop - "what does good look like?" - from design, research, and practice to policy. | 0 | 0.34 | 2020 |
Inside Out: Exploring the Emotional Side of Search Engines in the Classroom | 0 | 0.34 | 2020 |
Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness | 1 | 0.35 | 2020 |
How Are We Teaching and Dealing with Accessibility? A Survey From Switzerland. | 0 | 0.34 | 2020 |
Say it with Emojis - Co-designing Relevance Cues for Searching in the Classroom. | 0 | 0.34 | 2020 |
Emergent, situated and prospective ethics for child-computer interaction research. | 0 | 0.34 | 2020 |
With a Little Help from my Friends - Use of Recommendations at School. | 0 | 0.34 | 2019 |
Editorial special issue on assumptions about the concept of childhood and the roles of children in design | 0 | 0.34 | 2019 |
Here, There, and Everywhere - Building a Scaffolding for Children's Learning through Recommendations. | 0 | 0.34 | 2019 |
The Seven Layers of Complexity of Recommender Systems for Children in Educational Contexts. | 0 | 0.34 | 2019 |
Exploring Usage Patterns of a Large-Scale Digital Library. | 0 | 0.34 | 2019 |
Broadening the Discussion of Ethics in the Interaction Design and Children Community | 0 | 0.34 | 2019 |
Interactive Search Profiles as a Design Tool. | 0 | 0.34 | 2019 |
Detecting Gender Stereotypes in Children Digital StoryTelling | 3 | 0.40 | 2019 |
3rd KidRec Workshop: What does good look like? | 0 | 0.34 | 2019 |
Ethics In Interaction Design And Children: A Panel And Community Dialogue | 1 | 0.37 | 2018 |
Happily ever after? Gender Stereotypes in Stories. | 0 | 0.34 | 2018 |
A comparative study into how pupils can play different roles in co-design activities | 1 | 0.35 | 2018 |
How to Design a Digital Storytelling Authoring Tool for Developing Pre-Reading and Pre-Writing Skills. | 1 | 0.35 | 2018 |
A Realistic Approach Towards Users' Simulation. | 0 | 0.34 | 2017 |
Promoting CARE: Changes via Awareness, Recognition and Experience. | 0 | 0.34 | 2017 |
The TRiTS model: teacher roles in introducing digital technology into a school curriculum. | 2 | 0.42 | 2016 |
Evaluating Engagement in Reading: Comparing Children and Adult Assessors. | 2 | 0.38 | 2016 |
How Many Roles Can Children Play? | 4 | 0.42 | 2016 |
Creativity in Collaborative Design | 0 | 0.34 | 2015 |
Supporting creativity in designing story authoring tools | 4 | 0.47 | 2015 |
Fiabot!: design and evaluation of a mobile storytelling application for schools | 11 | 0.70 | 2014 |
Human Rating of Emotional Expressions - Scales vs. Preferences. | 0 | 0.34 | 2014 |
A model of uncertainty and its relation to information seeking and retrieval (IS&R). | 4 | 0.46 | 2014 |
Design guidelines for more engaging electronic books: insights from a cooperative inquiry study | 6 | 0.50 | 2014 |
Overview of the INEX 2013 Social Book Search Track. | 5 | 0.49 | 2014 |
A diary study of children's user experience with EBooks using flow theory as framework | 12 | 0.80 | 2014 |
Modelling the role of teachers in introducing portable technology to the school curriculum | 2 | 0.45 | 2013 |
Low-tech and high-tech prototyping for eBook co-design with children | 7 | 0.54 | 2013 |
Design recommendations for the development of a digital storytelling mobile application | 2 | 0.39 | 2013 |