Title
Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure.
Abstract
Crisis is an infrequent and unpredictable event. Training and preparation process requires tools for representation of crisis context. Particularly, Crisis Event consists of different situations which can occur at the same time combining into complex situation and becoming a challenge in collaboration of several crisis management departments. Studying of Resource distribution also improving an effectively in solving the ongoing crisis. By integrating modern game technology, development process of assistance and simulation system can become a cost-effective solution to allow observation and test practice procedures. Therefore, we aim to discuss and provide an implementation design choices of general framework tool for representing of coverage terrain, resources, different stakeholders and structure of crisis scenario using Unity3D game engine technology. The paper focuses on the procedural generation of complex 3D environment for crisis scenarios generation and disaster management, and introduces the framework, structure, functions and the visualization, and performance evaluation of the framework.
Year
DOI
Venue
2017
10.1007/978-3-319-65849-0_9
Lecture Notes in Computer Science
Keywords
Field
DocType
Crisis simulation framework,Procedural computer generation,Agent-based system
Resource distribution,Simulation system,Visualization,Simulation,Computer science,Emergency management,Terrain,Crisis management,Game engine,Procedural generation
Conference
Volume
ISSN
Citations 
10345
0302-9743
0
PageRank 
References 
Authors
0.34
10
2
Name
Order
Citations
PageRank
Pisit Praiwattana150.81
Abdennour El Rhalibi233849.07