Title | ||
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Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly |
Abstract | ||
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Mementos carry personal symbolic meaning and can be used to privately reflect on the past or share memories[28]. Older adults spend much time collecting mementos but spend less time telling stories behind the mementos. Once they pass away, stories behind mementos vanish with their owners. In this paper, we present Slots-Memento, a tangible device aiming to facilitate intergenerational story sharing and preservation for older adults. It builds on the metaphor of slot-machine, and integrates functions of memento photo display, story recording, and preservation. Our design process started with context inquiry, older adults and young adults were recruited, aiming to understand the status quo of their memento storytelling, and define design requirements. A preliminary evaluation was conducted, discussion and future work are in the final part.
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Year | DOI | Venue |
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2019 | 10.1145/3294109.3300979 | Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction |
Keywords | Field | DocType |
memento, older adults, social interaction., storytelling, tangible interface | Social relation,Storytelling,Visual arts,Status quo,Computer science,Multimedia,Metaphor | Conference |
ISBN | Citations | PageRank |
978-1-4503-6196-5 | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cun Li | 1 | 0 | 3.04 |
jun hu | 2 | 197 | 33.20 |
Bart Hengeveld | 3 | 90 | 13.77 |
Caroline Hummels | 4 | 322 | 44.22 |