No Door Handle, No Entry! Expressing Cues through a Shape-Changing Door | 0 | 0.34 | 2021 |
Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide | 0 | 0.34 | 2021 |
Facilitating intergenerational storytelling for older adults in the nursing home: A case study. | 0 | 0.34 | 2020 |
Let the Bot Take Care of It - Exploring #CapIt, a Whiteboard Table Capture System. | 0 | 0.34 | 2019 |
Adding Friction to Frictionless Payments: A Haptic Interface for Digital Transactions | 0 | 0.34 | 2019 |
R2s: A Public Augmented Printed Media System To Promote Care Home Residents' Social Interaction | 0 | 0.34 | 2019 |
Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults | 0 | 0.34 | 2019 |
Expressing Segmentation in d-Comics. | 0 | 0.34 | 2019 |
Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction. | 0 | 0.34 | 2019 |
Facilitating Storytelling And Preservation Of Mementos For The Elderly Through Tangible Interface | 0 | 0.34 | 2019 |
Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly | 0 | 0.34 | 2019 |
Designing interactive public displays in caring environments: A case study of OutLook. | 0 | 0.34 | 2018 |
Segmentation of Panels in d-Comics. | 0 | 0.34 | 2018 |
Slots-Memento : A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos. | 0 | 0.34 | 2018 |
Slots-story: facilitate inter-generational life story sharing and preservation of the elderly. | 0 | 0.34 | 2018 |
LOOP: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life. | 1 | 0.34 | 2017 |
DOK: Enhancing Child Patient Empowerment. | 0 | 0.34 | 2017 |
Interactive Gallery: Enhance Social Interaction for Elders by Story Sharing. | 0 | 0.34 | 2017 |
From Research Prototype to Research Product. | 29 | 0.86 | 2016 |
ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes. | 0 | 0.34 | 2016 |
Designing For Group Music Improvisation: A Case For Jamming With Your Emotions | 0 | 0.34 | 2016 |
Engagement Through Embodiment: A Case For Mindful Interaction. | 3 | 0.37 | 2016 |
Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective | 0 | 0.34 | 2015 |
Experio: a Design for Novel Audience Participation in Club Settings. | 0 | 0.34 | 2014 |
LinguaBytes | 1 | 0.35 | 2013 |
Wrapping up LinguaBytes, for now | 11 | 0.80 | 2013 |
Aesthetics and Design for Group Music Improvisation. | 2 | 0.46 | 2013 |
Tangibles for toddlers learning language | 13 | 0.69 | 2009 |
Let me actuate you | 6 | 0.68 | 2008 |
The development of LinguaBytes: an interactive tangible play and learning system to stimulate the language development of toddlers with multiple disabilities | 13 | 0.81 | 2008 |
Designing for diversity: developing complex adaptive tangible products | 11 | 1.31 | 2007 |