Title
Understanding grassroots sports gamification in the wild.
Abstract
While gamification is an often used tool in building interactive experiences for sports, little work has addressed systems designed by users for users and deeply embedded in the social setting of physical exercise. Consequently, a better understanding of sports gamification in the wild is needed to build systems that reflect the users' pre-existing social context. This paper presents a qualitative study of a gamification system, the Boar Board, designed by a sports coach to support users participating in regular exercises. Through surveys, interviews and observations over eight months, we built an understanding of the user adoption of the system and how the Boar Board supported the goals of the group. Based on this, we endeavour to understand the social aspects of the system, including trust, and posit a number of design considerations for future inquiry into gamification systems for sports.
Year
DOI
Venue
2018
10.1145/3240167.3240220
NORDICHI'18: PROCEEDINGS OF THE 10TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION
Keywords
Field
DocType
sports,gamification,lead users
Social environment,Computer science,Human–computer interaction,Grassroots,Qualitative research,Applied psychology,Sports coach
Conference
Citations 
PageRank 
References 
0
0.34
16
Authors
6
Name
Order
Citations
PageRank
Kristina Knaving1384.34
Pawel W. Wozniak212735.17
Jasmin Niess3411.25
Romina Poguntke424.09
Morten Fjeld553173.73
Staffan Björk600.34