Abstract | ||
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The Global Game Jam is the world's largest game jam and until recently was targeting only adults. Considering the potentially significant role of games and game development as educational platforms, the GGJ introduced GGJ-Next for youth in 2018. The report discusses the background, curriculum development, event organization, and lessons learned from the inaugural GGJ-Next and plans for its second year in 2019.
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Year | DOI | Venue |
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2019 | 10.1145/3316287.3316289 | Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019 |
Keywords | Field | DocType |
Global Game Jam, Learning, STEAM, Youth | Curriculum development,Video game development,Public relations,Sociology,Game jam,Global game | Conference |
ISBN | Citations | PageRank |
978-1-4503-6205-4 | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ali Arya | 1 | 110 | 20.31 |
Susan Gold | 2 | 0 | 0.34 |
Matthew Farber | 3 | 0 | 0.34 |
Kevin Miklasz | 4 | 0 | 0.34 |