Abstract | ||
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We present a system for creating a hair model that matches a user's hairstyle from images. The model consists of guide hair strands and can be used in a real-time hair simulator. Our goal differs from most previous works that aim to create realistic high-resolution hair for off-line applications or create a mesh of the exterior of the hair volume for image manipulation. Our primary aim is for a user to be able to put his/her hairstyle into game or other real-time applications. By taking photos in eight views of the user's head using a smartphone camera and segmenting the images with some easy-to-use tools, the player will obtain his/her own hair model in NVIDIA's HairWorks, which is a hair simulator used in many games. We show a number of results demonstrating the capabilities of our system in this paper. |
Year | DOI | Venue |
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2019 | 10.1002/cav.1855 | COMPUTER ANIMATION AND VIRTUAL WORLDS |
Keywords | DocType | Volume |
hair modeling,hair simulation,physical simulation,physics-based animation,reconstruction | Journal | 30.0 |
Issue | ISSN | Citations |
2 | 1546-4261 | 0 |
PageRank | References | Authors |
0.34 | 9 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nuttapon Vanakittistien | 1 | 0 | 0.34 |
Attawith Sudsang | 2 | 465 | 37.24 |
Nuttapong Chentanez | 3 | 675 | 38.02 |