Leaping through Time with Gradient-Based Adaptation for Recommendation. | 0 | 0.34 | 2022 |
Local Optimization for Robust Signed Distance Field Collision | 1 | 0.40 | 2020 |
Tranquil Clouds - Neural Networks for Learning Temporally Coherent Features in Point Clouds. | 0 | 0.34 | 2020 |
Making procedural water waves boundary-aware | 0 | 0.34 | 2020 |
Primal/dual descent methods for dynamics | 1 | 0.35 | 2020 |
Detailed rigid body simulation with extended position based dynamics | 1 | 0.40 | 2020 |
Cloth and skin deformation with a triangle mesh based convolutional neural network | 2 | 0.36 | 2020 |
Game-ready 3D hair model from a small set of images. | 0 | 0.34 | 2019 |
Small steps in physics simulation | 0 | 0.34 | 2019 |
Non-smooth Newton Methods for Deformable Multi-body Dynamics. | 7 | 0.49 | 2019 |
GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning. | 2 | 0.38 | 2018 |
Water surface wavelets. | 1 | 0.35 | 2018 |
Mesh-based Multi-view Normal Integration with Energy Minimization Using Surface Reflectance Properties. | 0 | 0.34 | 2018 |
Cable Joints. | 0 | 0.34 | 2018 |
Large-scale interactive water simulation with directional waves | 0 | 0.34 | 2017 |
Long range constraints for rigid body simulations | 0 | 0.34 | 2017 |
GPU accelerated grid-free surface tracking. | 1 | 0.38 | 2016 |
A robust method to extract the rotational part of deformations. | 1 | 0.35 | 2016 |
Simulating visual geometry. | 1 | 0.36 | 2016 |
Real-time simulation of large elasto-plastic deformation with shape matching. | 1 | 0.35 | 2016 |
3D hair model from small set of images. | 2 | 0.36 | 2016 |
Real-time simulation of solids with large viscoplastic deformation. | 0 | 0.34 | 2016 |
XPBD: position-based simulation of compliant constrained dynamics. | 24 | 0.74 | 2016 |
Air meshes for robust collision handling | 17 | 0.56 | 2015 |
Grid-Free Surface Tracking on the GPU | 1 | 0.36 | 2015 |
Fast grid-free surface tracking | 6 | 0.44 | 2015 |
Balloon burst. | 0 | 0.34 | 2015 |
Unified particle physics for real-time applications | 42 | 1.46 | 2014 |
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena. | 11 | 0.51 | 2014 |
Strain Based Dynamics. | 12 | 0.60 | 2014 |
Real time dynamic fracture with volumetric approximate convex decompositions | 22 | 0.80 | 2013 |
Long range attachments: a method to simulate inextensible clothing in computer games | 14 | 0.65 | 2012 |
A multigrid fluid pressure solver handling separating solid boundary conditions. | 12 | 0.71 | 2012 |
Fast Simulation of Inextensible Hair and Fur. | 16 | 0.73 | 2012 |
Mass-conserving Eulerian liquid simulation. | 5 | 0.39 | 2012 |
Raging Rapids Rides | 0 | 0.34 | 2011 |
A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary Conditions. | 0 | 0.34 | 2011 |
Real-time Eulerian water simulation using a restricted tall cell grid. | 1 | 0.43 | 2011 |
Adding Physics to Animated Characters with Oriented Particles. | 6 | 0.44 | 2011 |
SPH Based Shallow Water Simulation. | 12 | 0.66 | 2011 |
Solid simulation with oriented particles | 58 | 1.45 | 2011 |
Solid simulation with oriented particles. | 1 | 0.36 | 2011 |
Real-time simulation of large bodies of water with small scale details | 35 | 1.15 | 2010 |
Surgical retraction of non-uniform deformable layers of tissue: 2D robot grasping and path planning | 12 | 0.64 | 2009 |
Interactive simulation of surgical needle insertion and steering | 5 | 0.45 | 2009 |
Interactive simulation of surgical needle insertion and steering | 69 | 2.81 | 2009 |
Feedback control for steering needles through 3D deformable tissue using helical paths. | 27 | 1.20 | 2009 |
Liquid simulation on lattice-based tetrahedral meshes | 63 | 1.77 | 2007 |
Simultaneous coupling of fluids and deformable bodies | 41 | 1.57 | 2006 |
Intrinsically Motivated Reinforcement Learning | 142 | 8.20 | 2004 |