Abstract | ||
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Advances in tracking technology and wireless headsets enable walking as a means of locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it is often desirable to increase users' perceived walking speed, for which we investigate three methods. (1) Ground-Level Scaling increases users' avatar size, allowing them to walk farther. (2) Eye-Level Scaling enables users to walk through a World in Miniature, while maintaining a street-level view. (3) Seven-League Boots amplifies users' movements along their walking path. We conduct a study comparing these methods and find that users feel most embodied using Ground-Level Scaling and consequently increase their stride length. Using Seven-League Boots, unlike the other two methods, diminishes positional accuracy at high gains, and users modify their walking behavior to compensate for the lack of control. We conclude with a discussion on each technique's strength and weaknesses and the types of situation they might be appropriate for.
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Year | DOI | Venue |
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2019 | 10.1145/3290605.3300752 | CHI |
Keywords | Field | DocType |
body scale, locomotion, seven-league boots, translationalgain, virtual reality, walking speed, world in miniuature | Virtual reality,Wireless,STRIDE,Computer science,Embodied cognition,Human–computer interaction,Avatar,Preferred walking speed | Conference |
ISBN | Citations | PageRank |
978-1-4503-5970-2 | 4 | 0.40 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Parastoo Abtahi | 1 | 17 | 3.69 |
Mar Gonzalez-Franco | 2 | 169 | 20.04 |
Eyal Ofek | 3 | 1865 | 106.07 |
Anthony Steed | 4 | 3502 | 353.97 |