Title
I'm a Giant - Walking in Large Virtual Environments at High Speed Gains.
Abstract
Advances in tracking technology and wireless headsets enable walking as a means of locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it is often desirable to increase users' perceived walking speed, for which we investigate three methods. (1) Ground-Level Scaling increases users' avatar size, allowing them to walk farther. (2) Eye-Level Scaling enables users to walk through a World in Miniature, while maintaining a street-level view. (3) Seven-League Boots amplifies users' movements along their walking path. We conduct a study comparing these methods and find that users feel most embodied using Ground-Level Scaling and consequently increase their stride length. Using Seven-League Boots, unlike the other two methods, diminishes positional accuracy at high gains, and users modify their walking behavior to compensate for the lack of control. We conclude with a discussion on each technique's strength and weaknesses and the types of situation they might be appropriate for.
Year
DOI
Venue
2019
10.1145/3290605.3300752
CHI
Keywords
Field
DocType
body scale, locomotion, seven-league boots, translationalgain, virtual reality, walking speed, world in miniuature
Virtual reality,Wireless,STRIDE,Computer science,Embodied cognition,Human–computer interaction,Avatar,Preferred walking speed
Conference
ISBN
Citations 
PageRank 
978-1-4503-5970-2
4
0.40
References 
Authors
0
4
Name
Order
Citations
PageRank
Parastoo Abtahi1173.69
Mar Gonzalez-Franco216920.04
Eyal Ofek31865106.07
Anthony Steed43502353.97