Abstract | ||
---|---|---|
•A general purpose model-based approach to describe, represent and generate LBGs.•LeGaL a descriptive language to model and represent the game structure and multimedia contents of LBGs.•The language supports spatial and temporal relationships between game elements and multimedia documents•An adaptation of a map balancing algorithm to transpose LBGs while maintaining game balancing.•A usability evaluation of LeGaL conducted with NCL developers and a map transposition test. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1016/j.entcom.2019.100295 | Entertainment Computing |
Keywords | Field | DocType |
Location-based games,Game modelling,Game map transposition,NCL | Software deployment,Multidisciplinary approach,Game mechanics,Computer science,Location data,Human–computer interaction,Multimedia,Nested context language | Journal |
Volume | ISSN | Citations |
30 | 1875-9521 | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cristiane Ferreira | 1 | 0 | 0.34 |
Luís Fernando Maia | 2 | 0 | 0.34 |
Carlos de Salles | 3 | 0 | 0.34 |
Fernando Trinta | 4 | 39 | 14.93 |
Windson Viana | 5 | 201 | 28.40 |