Abstract | ||
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Extensive training is mandatory for medical students during their academic studies. However, the shortage of training personnel, patients' safety, scarcity of equipment are the key limitations that hinder the training process. To address these challenges, we built PathogeniusVR, a virtual reality application for training physicians to interact and diagnose patients. We also conducted a preliminary study on 8 participants to collect their initial feedback about our prototype. Our results suggest that PathogeniusVR is immersive and more entertaining than case study diagnosing. |
Year | DOI | Venue |
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2019 | 10.1145/3321335.3329694 | 8TH ACM INTERNATIONAL SYMPOSIUM ON PERVASIVE DISPLAYS (PERVASIVE DISPLAYS 2019) |
Keywords | Field | DocType |
virtual reality, gamification, serious games, medical training | Virtual reality,Medical training,Psychology,Human–computer interaction | Conference |
Citations | PageRank | References |
1 | 0.35 | 0 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Elhassan Makled | 1 | 2 | 1.38 |
Amal Yassien | 2 | 2 | 1.38 |
Passant El Agroudy | 3 | 1 | 2.72 |
Mohamed Magdy | 4 | 1 | 0.35 |
Slim Abdennadher | 5 | 394 | 60.95 |
Nabila Hamdi | 6 | 6 | 2.17 |