FAN-VE: A Tool for Facial Animation Generation in Virtual Reality Education | 0 | 0.34 | 2022 |
A YOLO-based Object Simplification Approach for Visual Prostheses | 0 | 0.34 | 2022 |
Extending Gardiner'S Code For Hieroglyphic Recognition And English Mapping | 0 | 0.34 | 2021 |
Give-Me-A-Hand: The Effect of Partner’s Gender on Collaboration Quality in Virtual Reality | 0 | 0.34 | 2021 |
ARcode: Programming for Youngsters Through AR | 0 | 0.34 | 2021 |
Anxiety Detection During COVID-19 Using the Character Computing Ontology. | 0 | 0.34 | 2021 |
Cdvvar: Vr/Ar Collaborative Data Visualization Tool | 0 | 0.34 | 2021 |
XReC - Towards a Generic Module-Based Framework for Explainable Recommendation Based on Character. | 0 | 0.34 | 2021 |
Chase Away the Virus: A Character-Based Chatbot for COVID-19 | 0 | 0.34 | 2021 |
Language Identification of Intra-Word Code-Switching for Arabic-English. | 0 | 0.34 | 2021 |
Applying the Character-Based Chatbots Generation Framework in Education and Healthcare. | 0 | 0.34 | 2021 |
Drivable Area Segmentation in Deteriorating Road Regions for Autonomous Vehicles using 3D LiDAR Sensor | 0 | 0.34 | 2021 |
A Design Space for Social Presence in VR. | 1 | 0.35 | 2020 |
CCOnto - Towards an Ontology-Based Model for Character Computing. | 0 | 0.34 | 2020 |
AppGen: a framework for automatic generation of data collection apps | 0 | 0.34 | 2020 |
The Effect of Student-Lecturer Cultural Differences on Engagement in Learning Environments - A Pilot Study. | 0 | 0.34 | 2020 |
Towards a Generic Framework for Character-Based Chatbots. | 0 | 0.34 | 2020 |
Betriebliche Umweltinformatik und nachhaltige Entwicklung - ein grenzüberschreitendes Praxisbeispiel aus Ägypten. | 0 | 0.34 | 2020 |
ArzEn - A Speech Corpus for Code-switched Egyptian Arabic-English. | 0 | 0.34 | 2020 |
VRacter - Investigating Character-Based Avatar Preference in Education. | 0 | 0.34 | 2020 |
Cairo Student Code-Switch (CSCS) Corpus - An Annotated Egyptian Arabic-English Corpus. | 0 | 0.34 | 2020 |
A Framework for Social Tie Strength Inference in Vehicular Social Networks | 1 | 0.35 | 2019 |
Koding4Kinder: Teaching Computational Thinking to Pupils Using a Combination of Programming and Electronics Platforms | 0 | 0.34 | 2019 |
Code-Switching Language Modeling with Bilingual Word Embeddings - A Case Study for Egyptian Arabic-English. | 0 | 0.34 | 2019 |
Automatic Infogram Generation for Online Journalism | 0 | 0.34 | 2019 |
Pathogenius Vr: Vr Medical Training | 1 | 0.35 | 2019 |
Designing an Emotive Avatar for a Grammar Game - A Case Study of Engagement and Performance Development. | 0 | 0.34 | 2019 |
Campusbuddy: How Can Campus Public Displays Help Students Feel At Home? | 0 | 0.34 | 2019 |
Named Entity Recognition on Arabic-English Code-Mixed Data | 0 | 0.34 | 2019 |
Smap: A Map Extension Framework For Intelligent Travel Systems | 0 | 0.34 | 2019 |
Liferewinder: Speed Reviewing Of Lifelogs Using Tangibles | 0 | 0.34 | 2019 |
Ground Vehicle Monocular Visual Odometry. | 0 | 0.34 | 2019 |
Non-obtrusive Sleep Detection for Character Computing Profiling. | 0 | 0.34 | 2018 |
Rendering Of Virtual Volumetric Shapes Using An Electromagnetic-Based Haptic Interface | 0 | 0.34 | 2018 |
Expanding N-grams for Code-Switch Language Models. | 0 | 0.34 | 2018 |
MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game. | 0 | 0.34 | 2018 |
Rule-Based Visualization of Tableau Calculus for Propositional Logic | 0 | 0.34 | 2018 |
I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception. | 0 | 0.34 | 2018 |
Foodie Moodie: A crowdsourcing platform for interrelating food with mood | 1 | 0.35 | 2018 |
DiVA: exploring the usage of pupil diameter to elicit valence and arousal. | 0 | 0.34 | 2017 |
A Game with a Purpose for Automatic Detection of Children's Speech Disabilities Using Limited Speech Resources | 0 | 0.34 | 2017 |
I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment. | 0 | 0.34 | 2017 |
ABBAS: An Adaptive Bio-sensors Based Assistive System. | 3 | 0.42 | 2017 |
A Rule-Based Approach for Automatic Interaction Detection and Annotation | 0 | 0.34 | 2017 |
Visualization of Constraint Handling Rules: Semantics and Applications. | 0 | 0.34 | 2017 |
PathoGenius: A Serious Game for Medical Courses. | 0 | 0.34 | 2017 |
Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down Syndrome. | 0 | 0.34 | 2017 |
CHR-Graph: A Platform for Animating Tree and Graph Algorithms | 1 | 0.38 | 2017 |
Harnessing Supervised Learning Techniques for the Task Planning of Ambulance Rescue Agents. | 0 | 0.34 | 2016 |
A Rule Based Approach to teach Mathematics using Animation. | 0 | 0.34 | 2016 |