Title
Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games
Abstract
In recent times, there has been a surge of interest in both learning through design and learning systems thinking. Game design is well accepted as a rich learning environment [12, 25] and intent gamers, including children and teens, might be well-positioned to design games around environments while exploring both the context and the game as systems. We present a preliminary analysis of emergent systems thinking among teens who were making a board game about water pollution in a game-making workshop. Our findings suggest that through game-making, teens were compelled to think about both games and the context of the game as systems. We discuss implications for nurturing systems thinking as well as understanding of science concepts, and point to the affordances of non-digital games as tools for learning.
Year
DOI
Venue
2019
10.1145/3311890.3311900
Proceedings of FabLearn 2019
Keywords
DocType
ISBN
Games, game design, making, systems thinking
Conference
978-1-4503-6244-3
Citations 
PageRank 
References 
0
0.34
0
Authors
7
Name
Order
Citations
PageRank
Priyanka Parekh100.34
Elisabeth Gee200.68
Kelly Tran300.34
Earl Aguilera400.34
Luis E. Pérez Cortés500.34
Taylor Kessner600.34
Sinem Siyahhan700.34